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Behind the Magic curtain #1 May 14, 2010

Posted by cbrotherson in Commentary.
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Hello and welcome to the first in an accompanying series of brief features looking behind the scenes of Magic of Myths, issue by issue.

So here’s Behind the Magic curtain #1 – we hope it provides a little extra depth to the series so far. And if you’ve not read issue one, you can right now by clicking on this sentence before jumping into this commentary (which has spoilers from the start).


Raising the curtain

If there’s one thing which always presents an interesting yet tedious conundrum, it’s opening chapters of serials.

The trick of them is always establishing as much as you can about the series to hand, offering introduction to characters, tone, plot, theme and dilemma, without bowing down to big blocks of exposition, something trickier when there’s only five pages to do it in. Even with the techniques used to cram everything in, it’s a tightrope balancing act that I don’t think I’ve mastered quite yet.

So as a piece of writing, Magic of Myths #1 ‘Lord, What Fools These Mortals Be’ represents me taking tentative steps into fairly unexplored territory with both the story and format. I think, for most of the part, it works – exposition could have been a tad smoother, but I feel we get enough of an idea of what type of character Eve is, what she does, her situation and a relative sting in the tail of the story come its conclusion which suggests that Eve is fairly prone to making mistakes when she doesn’t quite know what she’s doing.

Eve learns the rules of her new ‘classroom’ the hard way

Shakespeare sister

I really wanted to use A Midsummer’s Night Dream as one of the literary references in the series as it’s one of my favourite plays by Shakespeare and fits the tone of MoM perfectly, as well as offering the perfect introduction to proceedings. Perception and reality is a big theme in that play, and as one of my most beloved themes to explore it was also ideal to delve into for the first issue, where things may not be what they seem in this issue or indeed the series. There are a lot of things which don’t immediately appear obvious or will change from their first appearances in the series, so it’s important to establish early so you don’t feel cheated later on.

Perception and reality is a running theme through the whole series…

A Midsummer’s Night Dream isn’t the only external story referenced in the issue, which holds true for the rest of the series – there are usually a few other stories given nods (both visual and verbal) throughout to maintain the theme of mythologies merging together, and also hint towards something else…

Touching the fourth wall

The panel borders were something I was also very keen on from the start, to help give the whole thing a storybook feel, which also hints towards the book/play/text the issue alludes to. I shameless cribbed this idea from the likes of Promethea and later, Fables, both influences on the series in one way or another, and think Sergio’s made it work wonderfully.

Fight fight fight

Always fun to create are fight scenes. Issue one boasts one of the main fight scenes for the whole miniseries as I wanted to put some action early in to give the story a dynamic centrepiece compared to the more emotionally driven trials that follow.

Juxtaposing hardships – what’s trickier, teaching students or fighting shrouds?

Making Eve a student of Aikido was something essential for the rest of the overall story, but also gives her a range of weapons to call upon thanks to her magical armour. Funnily enough, Sergio didn’t quite follow the script exactly for the fight scene but through a happy accident it still turned out nicely to create the sense of punch the scene needed, especially given the crackling Jack Kirby-like energy his artwork portrays. Trying to get that feel of movement in static images isn’t easy (especially when there’s all my dialogue threatening to cover the art up), but Sergio manages it with a deftness that seems far easier than the reality.

Mysteries

So many clues, so little time…

The temptation to pull a Lost and introduce a ton of mysterious questions that are miles off being answered floated around my head for a few minutes, but I shot that down fairly quickly for the sake of everyone’s sanity. Some of the main questions introduced here, such as who Eve is working for and why she’s here, are answered in the epilogue (the sixth issue which sits outside of Eve’s trials), with other questions established as the issues go on given hinted or implicit answers. Not everything is given a clear-cut answer by the time the miniseries ends (after all, if we end up continuing the story past these six issues we’ll need some intrigue left) but consider the six issues an ‘end of book one’, as it were, to be potentially continued at a later date.

Have you spotted anything in Magic of Myths not mentioned here which has caught your attention? Read issue one again, here and let us know what you’ve discovered…

If by Magic… #1 May 1, 2010

Posted by cbrotherson in Introductions.
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Welcome to the launch of Magic of Myths – a new fantasy miniseries.

Yes, we’ve launched the same day as Free Comic Book Day, as the first three issues (an issue every 1st of the next two months) will be entirely free to read here. Of course, there will be extras and goodies to enjoy as well, so make sure you subscribe to this site to keep up to date, and spread the word.

So, what do we have for you?

– Well, the first issue of Magic of Myths can be read here: https://magicofmyths.wordpress.com/issue-1/. Once you’ve read it, why not leave a comment and let us know what you think?

– If you’ve not read them yet, you can read the two part series foreword, here and here.

– If you want a quick rundown of the series and its creators, you can visit the Frequently Asked Questions page. If there’s something else you want answered, then leave a question in a comments section and we’ll answer it as soon as we can.

Expect more posts between now and Issue two (1st June).

Thanks for reading and we hope you enjoy Magic of Myths.

Series foreword – part two April 30, 2010

Posted by cbrotherson in Introductions.
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Read part one here

There was no problem in most of the changes I made to the original concept for Magic, Myths and Mythology, that much was fine, and the switch from a male protagonist to a female one unlocked a large number of naturally forming plotlines that gave the story much more emotional weight. During this process, the title also changed from Magic, Myths and Mythology to simply Magic of Myths, which worked better – it rolled off the tongue nicer, sounded a little more mysterious and also strayed a bit further away from the ‘GCSE/A-Level textbook’ feel Magic, Myths and Mythology brought with it.

However, my ambition to make the series work required several things:

1)      For each issue to be self contained (under the sensible philosophy that anyone’s issue could be their first, so each chapter would need to be able to introduce the characters, scenario and concept).

2)      That each issue also features some form of action or dilemma, all within five mere pages.

3)      The reader must gain a new understanding of Eve’s character and past.

4)      The overarching story must progress each issue.

5)      That each issue has a reference to a work of fiction which has its own mythology.

6)      Oh, and it must also play off the number five (as I like to create themes that tie into the format of the story).

I spent a lot of time researching five page stories, from 2000AD and Alan Moore’s The Ballad of Halo Jones to some serial webcomics that used similar formats and thought I’d equipped myself well enough to deal with the challenge, especially as I was at one point writing two monthly 22 page comics on time with little problem.

But trying to cram all of the above into five pages was a massive effort and headache. The average comic book scene lasts about four pages long before it goes to the next scene, but with only five pages to tell a whole story any scene change has to be carefully managed – too many and it confuses the reader and loses narrative cohesion, too little and it can bore the moving parts off the reader. Same with progressing the story, it has to seem significant and constantly moving otherwise it feels boring at best and a total waste of time at worst. While too much information presented to the reader will slow the story down too much, too little leaves you feeling unsatisfied.

Seriously. What have I done?

The solution came in bits. First up, make each chapter a trial Eve has to pass. This wasn’t the original plan for the opening of the series, but turned out to be the perfect solution to many problems. Trials/Ordeals/Labours are very much genre staple for this sort of adventure story, especially one referencing mythology. This gives the story a naturally episodic feel, markedly digestible by each trial’s start and end. There’s a mostly clear understanding of success or failure by its end and gives the opportunity to throw a variety of physical and mental challenges towards Eve which can liven things up visually. And best of all, five trials, spread across five issues, each five pages long adds a nice resonance to it all.

Adding a sense of mythology was tricky but necessary – it gives a hook for the reader to associate the core challenge Eve faces each issue. All the same, it’s fun to spot (and write) the references that crop up, and allows for expectations to be created through them which I can then manipulate. Making them relevant to Eve’s challenge was a tad more difficult, especially as I was linking them to a different set of themes each time.

And all of these factors had to link to another thing which was introduced during the process of creating a five page story – Eve’s past. Flashbacks are dangerous to use because they can totally throw the rhythm of the story off, confuse things and spin the narrative into bizarre directions. But in the end it was the most effective and efficient way of presenting Eve’s character in the ‘real’ world, as well as keeping us tethered to the fact there is a world for Eve to return to (whether she likes it or not). The best way to keep the narrative glued together while doing this was to make sure whatever flashback was being shown linked to the challenge at hand (and also the myth/story being told in the background). We see Eve tackling things up front in the present, how she tackled a similarly themed problem in the past and bring it altogether at the end to hopefully get a clearer picture of Eve by its conclusion.

Phew.

So it all slowly came together, despite early panic that it was a little too much to do in such a small amount of pages. Not to say I didn’t make mistakes along the way, but I hope I learned from them enough on a chapter by chapter basis to create something that entertains, or at least gets better each time. Of course, you guys will be the judge of that, so feedback is always appreciated.

After each issue Sergio and I be providing some commentary (much shorter than this, probably) on each issue to offer a little more insight on some of the workings and processes that go on to make Magic of Myths. It won’t reveal everything, as I feel that’s part of the fun of reading – discovering things for yourself, and better yet, telling everyone else about them – but hopefully it will offer a little peek behind the curtain which isn’t always common in the comic book industry.

Thanks for your time and we hope you enjoy the ride.

Start your journey into Magic of Myths with Issue one – read it here.

Series foreword – part one April 29, 2010

Posted by cbrotherson in Introductions.
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“What have I done?”

This was the question that repeated over and over in my head for the first issue of Magic of Myths. Over and over as I tried to hammer out the story and totally restructure a 22 page per issue series into a five page per issue miniseries.

What the hell have I done?

Creative insanity is often something writers and artists dabble in, under the (usually fun, if no less painful) pursuit of a challenge. And I certainly found it by taking on this little effort.

Let me start at the very beginning. Magic of Myths (or Magic, Myths and Mythology as it was initially known as) was designed to be a limited series pitch to Marvel Comics during 2003 when the company had opened its doors to fledgling creators to find new talent. After putting together a story for Silver Surfer and a series pitch for Sleepwalker (the first issue of that was written and completed, ready for submission to Marvel, not knowing that now superstar writer and Image Comics bigwig Robert Kirkman was doing the same, which would have instantly put paid to my efforts) I turned my mind to an original series that would feature all-new characters. It was about a young man called Adam, trapped in a world which boasted familiar tropes and genre conventions, playing off them for a humorous effect while allowing the audience a quick frame of reference to make the series a bit easier to take in. It featured gods, mythological creatures, and adventures which spanned across various genres to allow for a nice change of tone and pace as required.

Then Marvel closed its doors on the new submissions/new creators programme under the sheer weight of its own popularity. And so MMM was resigned to a space on my hard drive, with a series map, concept and several pages of the opening issue never to see light again… until 2007.

That was the year Futurius co-owner and publisher, Daniel Lundie, personally asked myself and highly regarded indie artist, Sergio Calvet, if we wanted to do a project with him. It would be an anthology piece featuring three stories, each around five pages long, and some bonus material at the end – two stories done by Dan, the other remaining story done by myself and Sergio. At the time it didn’t take long for me to accept the offer – my previous and current comic projects had stalled under a bad combination of publishers running out of money, disintegrating entirely or their owners disappearing altogether. I’d literally gone from writing three whole series, to all projects hitting a brick wall due to issues outside my control.

So I dusted off MMM to see what could be done with it. Naturally the 22 page format wasn’t viable anymore, but given the early stage of the plans I had for the series I could work around that. The series would have to be shorter, but again I could factor for that. And when I asked Sergio if there was anything he wanted to draw or for the series to feature, I made changes where I could, including that ‘Adam’ evolved into ‘Eve’, which threw the story dynamics into a wildly different direction than I originally planned, but actually made it far more interesting as a result.

And MMM rose from its ashes.

Until I actually started to plot out the first issue and break everything down. At which point, my head exploded.


Click here to read part two…

Issue one – two page preview April 24, 2010

Posted by cbrotherson in preview.
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The full issue will launch on this site on May 1st, to read for free – check back then for more.

Page one

(click to expand, then click on the new page to expand it again)

Page two

(click to expand, then click on the new page to expand it again)

To be continued here, on May 1st…

Greetings traveler… April 6, 2010

Posted by cbrotherson in Introductions.
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Welcome to “Magic of Myths”, a journey through the realms of fabled fantasy and imagination.

Watch out: danger awaits in the most unexpected places… and it can take many shapes…